The Making of Age of Wonders 3

Game Development site Gamasutra interviewed Age of Wonders 3 director Lennart Sas, covering how the series made its “remarkable” return,  some particularities on development and the advantages of self-publishing.  Read the full article here!

Some accompanying pictures:

Notch@Triumph

Notch  (left) visiting Delft, pictured with Tombles (center)  and Narvek  in cafe Doerak

Lennart&Arno

Triumph Studios  founders Lennart Sas (left) & Arno van Wingerden

TriumphTeamDrinking

…and this is how we end every work day in the bar downstairs…  no wonder we took 11 years to get you another Age of Wonders ;-)

 

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Home Forums Q&A: How self-publishing brought Age of Wonders 3 back to life

This topic contains 13 replies, has 13 voices, and was last updated by  pulseunit 6 months, 1 week ago.

Viewing 14 posts - 1 through 14 (of 14 total)
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  • #83936

    Seigar
    Member
    #83948

    Ugh. Gamasutra? That blight-filled goblin landfill of a portal with the censorship practices to rival North Korea doesn’t deserve the hits.

    Would be better if the interview were copy/pasted into a news/forum post here.

    #84247

    vaportrails
    Member

    Theres an annoying typo in the third paragraph of the article. Im sure its obvious to everyone that its a typo but they should fix it anyway. Id log in and post it there but i dont feel like making an account just for that:

    “Triumph released Age of Wonders 3 on Steam last month after letting the Age of Wonders franchise lie fallow for nearly 11 years, and since they published it themselves — the studio’s first self-published game in its 17-year history — the folks at Triumph who aren’t working on keeping the game’s multiplayer servers stable or launching patches to shore up player-exposed flaws are handling community outreach or making deals to license the game for release in other territories. ”

    It should be “…who *are* working on keeping the game’s multiplayer servers stable…”

    But anyway, it was nice to get some more insight into development! This is the first AoW game ive been with since the beginning and i am excited to see what fun awaits me in the current built and also what changes are promised to come! I hope the popularity of the game continues to rise and that people will finally know what im talking about when i bring it up in a conversation.

    #84252

    Theres an annoying typo in the third paragraph of the article. Im sure its obvious to everyone that its a typo but they should fix it anyway. Id log in and post it there but i dont feel like making an account just for that:

    “Triumph released Age of Wonders 3 on Steam last month after letting the Age of Wonders franchise lie fallow for nearly 11 years, and since they published it themselves — the studio’s first self-published game in its 17-year history — the folks at Triumph who aren’t working on keeping the game’s multiplayer servers stable or launching patches to shore up player-exposed flaws are handling community outreach or making deals to license the game for release in other territories. ”

    It should be “…who *are* working on keeping the game’s multiplayer servers stable…”

    Uhh… no.

    Read it again, in context. Your change would make no sense, he’s referring to two different groups of developers here, those who are working on the servers and patches and those who are not.

    #84335

    vaportrails
    Member

    <div class=”d4p-bbt-quote-title”>vaportrails wrote:</div>
    Theres an annoying typo in the third paragraph of the article. Im sure its obvious to everyone that its a typo but they should fix it anyway. Id log in and post it there but i dont feel like making an account just for that:

    “Triumph released Age of Wonders 3 on Steam last month after letting the Age of Wonders franchise lie fallow for nearly 11 years, and since they published it themselves — the studio’s first self-published game in its 17-year history — the folks at Triumph who aren’t working on keeping the game’s multiplayer servers stable or launching patches to shore up player-exposed flaws are handling community outreach or making deals to license the game for release in other territories. ”

    It should be “…who *are* working on keeping the game’s multiplayer servers stable…”

    Uhh… no.

    Read it again, in context. Your change would make no sense, he’s referring to two different groups of developers here, those who are working on the servers and patches and those who are not.

    Apparently im not used to english being written in this way. Its my native language too. *swallows his embarrassment*

    #84346

    SpookerT
    Member

    For 39 months of development the game has surprisingly low amount of content. I would have guessed at maybe half that time for the product we ended up getting. 39 months should have been enough to add all the old races to the game and playtest it for balance a lot more carefully.

    #84349

    jake21
    Member

    I wonder if the game was profitable ?

    #84435

    Interesting read. I am happy for you TS-guys that you completed the project as you did – and also -as I believe- that the game is a success. Wish you all the best for the future!

    Also big thanks to Notch :)

    #84475

    stellarrat
    Member

    It took three of us 5 years working part time to produce a game with far less content than AOW 3. I think 39 months for the amount of content seems fairly reasonable to me. The amount of content is directly related to how many artists and level designers you can afford not how long the project takes. The large studios, like Bethesda, have dozens of animators and background artists working on projects (like Skyrim) and huge budgets. Movie sized budgets.

    #84558

    ffbj
    Member

    Additionally huge amounts of content will be dropping from the sky in the coming months. You will swimming in content from user made scenario’s some of which will be very good. Triumph is well aware of this, I imagine. I for one in Aow I played through most of the developer provided content in a six months, but continued with the game for 5 years playing others and my own scenarios.

    #84564

    Ericridge
    Member

    Well…. Welcome back from the grave Age of Wonders! :O

    #84647

    Reefpirate
    Member

    For 39 months of development the game has surprisingly low amount of content. I would have guessed at maybe half that time for the product we ended up getting. 39 months should have been enough to add all the old races to the game and playtest it for balance a lot more carefully.

    I hate comments like this. Have you ever tried to make a game before? With 10 people?

    It’s amazing the game runs as well as it does and looks as good as it does even without considering their budget and man-power.

    #84931

    phillon
    Member

    Yeah, the douche Spooker should think before he spews such crap; I hate it when people feel so entitled that they think they can just criticize anything and everything. 3 Years for this quality of game is fine. Remember: they created their own engine from scratch and, I believe, laid a wonderful foundation for modders and themselves to expand upon. In short: the heavy lifting is now done: they (and the community) can now focus on more and more content (more units, races, scenarios, campaigns, classes, spells, music, etc.).

    From my side though: I want to thank Lennart and all at Triumph for (in my eyes) a worthy new title in what I consider to be the best fantasy TBS games around. I also want to thank Notch for his financial assistance; he clearly also recognized the Age of Wonders series for what it is: awesome.

    #85045

    pulseunit
    Member

    Apparently im not used to english being written in this way. Its my native language too. *swallows his embarrassment*

    Don’t feel bad, it’s hideous English.

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