First Online Multiplayer Let’s Play Video!

So Multiplayer in Age of Wonders III, how does that work?!  Forumite and Beta-tester BLOODYBATTLEBRAIN has been so kind to record the first video of an Online multiplayer match between fellow Beta tester Arjan_van_Daalen and himself.  This series of videos show the 2 players battling it out in Age of Wonders signature Simultaneous Turns Mode on a Randomly Generated Map and features the Best Looking Goblin Ever :P

Part 1, of 6 (starting the game, selecting a race, class and specializations, choosing a name and some bling):

Part 2 (first expansion, meeting the enemy):

Part 3 (drinks at the inn):

Part4 (let battle commence):

Part 5 & 6 (in which I find out that blinded doesn’t work on every unit):

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Home Forums First Online Multiplayer Let’s Play Video!

This topic contains 67 replies, has 42 voices, and was last updated by  BLOODYBATTLEBRAIN 3 months, 1 week ago.

Viewing 30 posts - 1 through 30 (of 68 total)
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  • #47471

    Lennart Sas
    Keymaster

    So Multiplayer in Age of Wonders III, how does that work?!  Forumite and Beta-tester BLOODYBATTLEBRAIN has been so kind to record the first video of a
    [See the full post at: First Online Multiplayer Let's Play Video!]

    #47481

    Timstone
    Member

    Great stuff! A very nice way to start a saturday. :-)
    I’m sure I’ll enjoy all 6 parts. Thanks!

    #47482

    Arlow
    Member

    what a great morning! thank you all so much – now for the viewing *gets coffee*

    #47483

    Featuring the Best Looking Goblin Ever
    Yeah he likes his bling. as BBB said. Hehe.
    Great stuff.

    #47503

    LordTheRon
    Member

    Even as a fellow betatester I loved watching this. Great way to watch with a few cups of coffee in the morning indeed. Nice footage and good commentary BBB. Well done guys!

    #47553

    Arlow
    Member

    great fight – no guarantee who would win, and the guy who knew what he signed up for lol – looking forward to dwarf goodness :) thanks again

    #47577

    Shethek
    Member

    Awwwww… BBB You are too nice, Thanks! hehehe.

    Awsome videos, very very entertaining. Subscribed. :P

    #47603

    rohirrimelf
    Member

    Yep. great stuff. Love to see that even the smallest maps are quite big and it looks great.

    Learned quite a few things and hope to see more mp up to release.

    #47618

    Kalla
    Member

    A stack of drones must be terrifying :)

    Nice vid, will you post more of the session, if not .. who won ??

    #47631

    Motasa
    Member

    Great to watch, also because the pace of the game is so much more enjoyable than the other let’s plays on YouTube. Nice battle in the last video. Hopefully there will be more of these videos from you in the near future, BBB.

    Just roughly two more weeks and I can play it myself; I’m counting the days till march 31st! :D

    #47647

    Hehaw
    Member

    Nice video. It causes me to concerned about two things, though.

    1) The game performance seems pretty bad; it seems to lag like crazy and have large framerate drops throughout the video.

    2) Autocombat looks terrible, and will probably stop me from playing multiplayer. Stuff like losing heroes or big beetles to what should be an easy battle thanks to autocombat seems to add way too much chance to the outcome of the game, and I think it’d cause me to rage way too much to enjoy it.

    #47648

    Jorlox
    Member

    Praise the Prophet for BLOODYBATTLEBRAIN’s letsplay videos!

    #47672

    Knjizhnichar
    Member

    I guess we learned that one should not walk around as a dreadnought without cannons and destabilized mana core. (is there a diabolical grinning smiley option?)

    Also must second the losing important stuff in auto combat thing. I really hope they manage to conjure up an AI that takes better care of important stuff.

    On a related note, is auto/manual combat solely the attacker’s choice? It looked to me like BBB was losing drones without having the option to manually control them.

    #47680

    Fentum
    Member

    Nice, very nice.

    #47687

    SaintTodd
    Member

    Question: I noticed at the beginning of the vid that you can save created heroes/rulers. Will those created heroes/rulers (that you’re not using) show up randomly for CPU rivals or as heroes offering to join? It’d be a neat feature….

    #47690

    Shethek
    Member

    @Hehaw
    BBB’s PC is not built for recording, he did it just becouse we all are starved for a good lets play. Recording a video is taxing on You CPU.

    #47721

    Gamling
    Member

    Awesome! I had a blast watching it. Autocombat can be a bitch. Its diffrent to play fast games likes this, with the wrong units duying in autocombat to often.

    #47730

    NEHZ
    Member

    BBB! How could you let that swordsman deal so much damage?

    This video really shows cavalry isn’t great for sieges :P My hint for today: when going into sieges, take units that do well in them. The beetle was a good one, maybe you should have cast bless on it. Though I guess you wasted a casting turn on that blind.
    Here’s a hint for next time: blind states that the affected unit cannot target a unit beyond one hex. Flame throwing doesn’t target units but just carpets all hexes in a general direction with flames. That’s why I doubt any AoE ability will be prevented with blind. Haven’t tested this though. I’m now actually highly curious whether it works for ranged AoE attacks like that of the draconian flamer.

    Well done, you put out quite a bit of video here.

    #47742

    Epaminondas
    Member

    great fight – no guarantee who would win, and the guy who knew what he signed up for lol – looking forward to dwarf goodness :) thanks again

    I loved that exchange, too! ;)

    #47765

    DarkDain
    Member

    WOOOOO cant wait for the next one >: D! First you’re all “ooh i hope hes dwarves so i can smash him” but THEN you’re like “i be dwarves next!”

    Hmmm too bad you were Dreadnought this game and cant be Warlord next game… I should really change my forum name, DarkDain is so old, i go by Dwarfurious/Khor now.

    #47789

    DarkDain
    Member

    Double post! Of course blind didnt work ! It shoots a cone, it can just target the hex right in front of itself and let splash damage do the rest ! Not sure if thats how it worked in the previous games. Its like blinding a swordsmen who has a 80 foot long sword !

    #47797

    Xydonus
    Member

    In general, with exception to the lets play that’s shown, how is performance when it comes to multiplayer? Has any closed beta players tried out multiplayer with more than one player? How is the general performance and is there any sync issues?

    #47804

    Like I said in the commentary, that was a first for me to see the performance struggle, hence not being sure what was going on exactly.

    Ref the beetle, he was sacrificial. I suppose he could have lasted longer but I wanted him to pay attention there and let me come up on my right, which more or less worked.

    In general, with exception to the lets play that’s shown, how is performance when it comes to multiplayer? Has any closed beta players tried out multiplayer with more than one player? How is the general performance and is there any sync issues?

    We have had 5 players now I think, might have been 6.

    There was an issue about a month ago with different languages causing out of sync messages, but that was resolved.

    Someone asked about the Drones just being “lost” and the answer is that yes, the attacker initiates the combat and can choose manual/auto. A point to note is that in player versus player auto combat, spell casting is disabled.

    Those fights with the Drones were essentially foregone conclusions so I didn’t mind that he auto’d them.

    I did lose a hero in auto, but that was half due to my carelessness. Heroes are high value targets, so it pays to have some expendable units to shield them.

    #47812

    b0rsuk
    Member

    Wait, so someone with an inferior army can attack you, press Auto and make you lose a hero ? And what does it mean spell casting is disabled in player versus player auto ? I hope only for the attacker. Otherwise, it’s exploitable. If you have a disadvantage in spells, attack and press AUTO.

    #47817

    Wait, so someone with an inferior army can attack you, press Auto and make you lose a hero ? And what does it mean spell casting is disabled in player versus player auto ? I hope only for the attacker. Otherwise, it’s exploitable. If you have a disadvantage in spells, attack and press AUTO.

    If someone does that enough to make it into an exploit, just don’t play with them. The whole point of this game is to have fun, and the basic ethos of online play is that if someone is behaving in a way that makes it less fun and useful, especially if there are newer players involved, then ignore him. It’s always been that way.

    Remember that this isn’t Starcraft where you need to won no matter what.

    That said, if the army is markedly inferior, why would he be attacking? If it is slightly inferior, he’d be going tactical surely.

    I lost the hero because the numbers I used to attack were roughly the same as the defenders, and I believe defenders get priority in auto combat, AND none of my units were at full health iirc.

    The spellcasting thing was an actual exploit-run up with a suicidal unit, auto the battle, enemy uses his spells, roll up with your main army, which still has spells, and win!

    And if only the defender can cast spells but the attacker not, well that sounds terrible to me.

    This was the best solution we could come up with, i.e. the least exploitable.

    #47821

    Hehaw
    Member

    Autocombat should require both players to agree to autocombat, or it should default to manual. Autocombat as a whole is too exploitable/unreliable to be used in a real PVP fight.

    EDIT: ::insert Ninja emoticon::

    #47824

    snotface
    Member

    Maybe this has been discussed before, but why doesn’t it just ask both players involved in the combat if they want to auto? Then only auto if they both pick it?

    Although like you said not really an issue for me as I only plan on playing with people I know, so we’ll just agree before hand no autos vs humans.

    edit: I agree with the guy that ninjaed me :P

    #47832

    oasis
    Member

    Nice vids BBB, I enjoyed watching. Quick question:

    I rarely auto-combat but all I ever play is single player. I noticed you auto-combat quite a bit. When playing multiplayer, is it kind of an un-written rule that should auto-combat more often, or is that just your play style?

    #47836

    NaytchSG
    Member

    Looks fantastic, thanks BBB!
    Would the Orc spearmen’s sprint ability have allowed them to get in range of the hero towards the end of the city battle?

    #47842

    Nice vids BBB, I enjoyed watching. Quick question:

    I rarely auto-combat but all I ever play is single player. I noticed you auto-combat quite a bit. When playing multiplayer, is it kind of an un-written rule that should auto-combat more often, or is that just your play style?

    Ordinarily, we set the combat to humans only.

    If you don’t do this, be prepared for a longer game, because there are many fights typically before you even meet another player.

    In singleplayer I tactical everything (unless I am testing a build I hope to use in multiplayer) and take my time to enjoy the scenery.

    Would the Orc spearmen’s sprint ability have allowed them to get in range of the hero towards the end of the city battle?

    Yes, but they wouldn’t have been able to do anything at the end of that turn.

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