news

Dev Journal: Empire Quests

August 29, 2014 -

Hello everyone, today we’re going to be talking about a new feature from the forthcoming Golden Realms expansion, Empire Quests: Empire Quests reward players for achieving a particular milestone in developing their empires, such as building a Grand Palace in one of their cities, or owning 5 cities. The twist is that, once one player
[Continue reading...]

Golden Realms Expansion Revealed!

August 21, 2014 -

Set sail for a new world, where exotic monstrosities, lost treasures and new empire building opportunities await! Golden Realms greatly expands Age of Wonders III’s empire building mechanics and introduces bucket loads of new content. These new features are used in random maps, new scenarios and a new story campaign, where Halfling survivors settle in
[Continue reading...]

Deluxe Edition Upgrade now available on Steam

August 8, 2014 -

After getting many requests, we’ve (finally) got the Deluxe Edition available as a separate DLC on Steam! So if you didn’t get the Deluxe edition initially, you can now upgrade to it on Steam. Here’s the goodies you’ll get: Dragon’s Throne Scenario An extra large standalone Scenario. Legend tells of dragons who ruled the fabled
[Continue reading...]

Tech Update: Mac/Linux Port, Steam Workshop and Cloud Saves

July 25, 2014 -

This week’s development journal gives you an update from the tech team. First we have the status of the Mac/Linux port followed by the latest on the integration of Steamworks allowing easier user content sharing, and Cloud Saves. Update on the Mac/Linux Port Shortly after the release of Age of Wonders 3 we started porting
[Continue reading...]

The Summer Tournament has kicked off!

July 14, 2014 -

With the World Cup won by Germany (Congratulations to all the German fans!) -  a new international sports event has started: the Age of Wonders 3 Summer 2014 Tournament.  BloodBattleBrain has set up a special site where progress can be tracked. Triumph has made available some prizes for the 1st – 4th places which include
[Continue reading...]

Development Journal: Mystical City Upgrades

July 11, 2014 -

Hi again! In today’s expansion development journal we’ll be talking about a new type of city upgrades that we have in the works. These Mystical upgrades unlock unique new and powerful improvements to your town, making a city’s location matter more than ever. City with Sunken City upgraded with Sanctuary of the Deep,  unlocking Mermaid
[Continue reading...]

Dev Journal: New Disjunct & Spell Mechanics

July 4, 2014 -

Hello Everybody! In this second post-release. Dev Journal we’re going to talk about the new mechanics that are being developed for disjuncting and protecting spells.   What is Disjunction? Age Of Wonders 3 has many spells that that you can cast to strengthen their empires, enchant their cities and swing the tide of battle in their
[Continue reading...]

Announcing the Summer 2014 Multiplayer Tournament

July 3, 2014 -

With the World Cup nearing its conclusion; we have another great international sports event to look forward to: The Age of Wonders III Summer Tournament 2014! Community member BloodyBattleBrain is the instigator and will lead the organization. The exact rules will follow, they are partially dependent on the amount of players and your feedback of
[Continue reading...]

Expansion Dev Journal – Seals of Power Victory Condition

June 27, 2014 -

Hello everyone! As the first post-release Development Journal, we’re going to talk a bit about the creation of the Seals of Power, which is a new Victory Condition for both random maps and standalone or campaign scenarios. As with other upcoming new features, we can’t give an exact date of when they will be implemented.
[Continue reading...]

Development Update and Return of Journals

June 14, 2014 -

Hi guys, just a quick post that we’re making great progress on lots of new Age of Wonders goodies for you.  The upcoming update should include Steam Workshop support and Cloud Saves. This should make it easier for you to exchange user made scenarios and manage save games across multiple computers. The tech team is
[Continue reading...]